Elden Ring is a long and difficult game, but with the right strategy you can defeat Mohg without breaking a sweat. Here we provide tips on how to do just that!
Mohg is the final boss of Elden Ring, and he can be a difficult opponent. This guide will teach you how to beat Mohg.
In Elden Ring, Mohg is really two bosses. Mohg, the Omen, his lower form, resides in the Cathedral of the Forsaken, deep under the city of Leyndell, Royal Capital. The complete combat is against Mohg, Lord of Blood, and takes place in a genuine arena with plot relevance.
The Frenzied Flame ending, earned through Hyetta’s questline, requires defeating the Omen. One of the shardbearing demigods who resides in Mohgwyn Palace is Mohg, Lord of Blood. The Pureblood Knight Medal obtained during the Bloody Finger questline or the gateway in the Consecrated Snowfield are also ways to access to the palace.
The battle under Leyndell is limited to the initial phase, which does not need a lot of area for maneuvering. The battle against the Lord of Blood will take up all of his palace’s area. No matter where you confront Mohg, here’s how to defeat him.
In Elden Ring, how do you beat Mohg?
Mohg, the Lord of Blood, is available much earlier in Elden Ring via the Pureblood Knight Medal, but if you never locate it, Mohg, the Omen will most likely be your first encounter. However, neither is a sure thing since they’re both well disguised.
The methods you establish against one will carry over to the other, albeit if you defeat Lord of Blood first, the Omen will be much simpler to defeat. In the palace, his shardbearer form has greater health, delivers more damage, and has a whole other phase with a lot more to learn. The initial phase/Omen battle is covered in this section. The assaults from the first phase will continue over into the second phase, as they usually do.
Phase 1 of Mohg’s Attacks
Standing Swing Into Running Swing (Attack 1)
Mohg will take a little stride forward and swing from left to right, which is one of his most regular techniques. He’ll lift his trident above his head with both hands and sprint at you for around two and a half seconds after that. After that, Mohg will swing across his body, landing on his left side. Because it’s meant to penalize faulty timing, this strike has a large wait. If you believe the assault is about to start, it won’t start for another quarter-second.
Charged Slam is the second attack.
Mohg takes a couple rapid strides forward before slamming his trident on the ground. As with Attack 1, the attack takes longer to complete than it seems. It’s primarily a single strike from a moderate distance, although Mohg will sometimes utilize it as a combo ender.
Wide Swing into Slam Combo (Attack 3)
In Mohg’s arsenal, he has three variants of this combination.
- The first is a two-hit situation. Mohg will swing across his torso twice, each time holding his trident in both hands.
- A third assault is added in the second variation: a quicker swing at the finish with a rapid back step.
- The third, most lethal variation eliminates the back step and instead has Mohg turn around and slam his trident’s prongs into the ground. He then aggressively removes the trident for an extra AoE after a second or two. To avoid this assault, roll right, left, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right, right It is possible to block it, but since there are up to four high-power assaults, keep an eye on your stamina.
Bloodflame Explosion is the fourth attack.
Mohg swiftly claws at the air in front of him in a “get away from me” assault, leaving behind crimson lines of blood magic that erupt into a fireball. It requires perfect time to roll past this strike, but you’re better off wheeling around to Mohg’s left side (your right) and avoiding behind him, since the hitbox doesn’t quite reach that point.
Bloodflame Explosion and Follow-Up (Attack 5)
Mohg makes sparks with his left palm before swiping it again, causing a greater explosion. Because you have more time to circle to his back, avoiding this strike is simpler than avoiding the rapid version. The catch is that immediately after the explosion, Mohg will make a broad swing with his trident, covering around 270 degrees around him and delivering a lot of damage if it strikes. It is, however, simple to avoid, regardless of which direction you select.
Lunging Stab is the sixth attack.
Mohg will rapidly pull his trident behind him, then sprint forward with its three tines pointing squarely at you, just as he promised. This strike has a lot more range than you’d think, but rolling to the side with the appropriate time completely cancels it.
Blood Rain is the seventh attack.
Mohg pulls a localized spray of scorching blood down from a gateway above his head. The falling blood causes harm and builds up blood loss, then leaves pools of flaming bloodflame on the ground for a short time. When the pools are touched, they cause slight injury and increase blood loss. You can evade both by striking from behind Mohg’s back, but if you move even a bit to either side, the attack will clip you at least once.
Blood Throw is the eighth attack.
Mohg summons a blood portal once again and tosses it at you in one of two patterns. He may toss the blood in a broad arc if he holds his off-hand to the side. Mohg will fling his hand in a long line if it gets over his head. Both inflict harm and result in a buildup of blood loss. Through the arc and to the side of the line, do a U-turn.
9th Attack: Tres, Duo, and Unus
Mohg will raise his trident into a portal over his head and count down from three in Latin during these transition assaults. He’ll put a crimson blood seal around you at each number before zero (nihil), forming three concentric rings. If you’re facing Mohg, he’ll also take a little swing to his front and right, leaving his left side or right side, depending on which way you’re facing him.
Nihil is the tenth attack.
Mohg will summon more of his strength at Nihil, turning the whole arena red. He’ll shout “nihil” three times, taking half your health each time and mending himself in the process. This assault may be dealt with in two ways. The first step is to tank all three attacks while healing in between. Mohg will begin the second phase with about 80% of his health, since this assault happens at roughly 50% of his health.
The Purifying Crystal Tear within the Flask of Wondrous Physick is the only method to avoid being afflicted by Nihil. After reaching the Mountaintops of the Giants or during Yura, Hunter of Bloody Fingers’ questline, go to the Second Church of Marika on the Altus Plateau. Eleonora, Violet Bloody Finger, an NPC, will invade and drop the Tear if vanquished.
If you drink the Flask just before Nihil starts, Mohg’s blood magic will be nullified by the barrier it generates.
Phase 2 of Mohg’s Attacks
These assaults are solely directed towards Mohg, Lord of Blood. They are never used by the Omen. Every strike now sprays scorching blood everywhere, which is a significant difference between phase one and phase two of the encounter with Mohg, Lord of Blood. Because blood loss staggers you, leaving you exposed to any of his strikes, part of the difficulty of phase two is spacing and situational awareness.
Mohg now possesses wings and multiple divebomb attacks that take use of his new, if limited, flying. He’s also a lot more aggressive than he was in phase one, and he’ll be in your face a lot more.
Divebomb Swings are the first attack.
Mohg will fly to the top of the arena, away from you, lift his trident high in the air, and then divebomb at and behind you. It’s simple to avoid this assault by running toward Mohg’s location in the sky and allowing him to crash safely behind you. Be aware that Mohg may follow up the divebomb with one or two trident swings.
Divebomb Thrust is the second attack.
This attack is similar to phase one’s lunging stab, only Mohg soars backward into the air, prepares his trident in front of him, and rushes at you. Avoid this strike by dodging to the side, just like any other thrusting attack. However, be wary of the attack’s modest tracking, since Mohg might partially correct during the dive if you move too early.
Swing and Flying Blood Rain are the third and last attacks.
Mohg flies up and away from you once again, then reaches into the blood portal over his head and fires a massive arc of scorching blood. Mohg rushes down and performs a huge horizontal swing shortly after that. To completely evade this assault, you’ll need to roll forward and then backward.
Slam and Explosion are the fourth and final attacks.
When Mohg slams his trident into the ground this time, it not only pulls it out to deliver damage, but it also causes a huge explosion that fully blankets the area around him. If you manage to evade the first smash, flee from this assault since the blast’s radius is bigger than it seems.
Mohg isn’t going to be easy to defeat, but with a better understanding of how the boss battle works, you should be able to spend less time studying and more time defeating the Omen and Lord of Blood versions of Mohg. If you don’t want to call buddies to assist you battle, use our tutorial to learn how to use the Mimic Tear. Check out our guide to collaborating if you want to summon buddies but aren’t sure how. Stay tuned to our Elden Ring guidelines center for additional information.
The “elden ring purifying crystal tear” is a powerful weapon in the Elden Ring. It can be used to defeat Mohg, the final boss of the game.
Frequently Asked Questions
Where is MOHG Elden ring?
A: The MOHG Elden Ring is a large ring in the center of your operating field. Its purpose is to create an area where players can dance together, which makes it particularly special.
How to cheese Mohg Lord of blood?
A: As the game is currently in development, its hard to say. It might be possible but youll have to try and find out for yourself!
Related Tags
- mohg lord of blood cheese
- yura elden ring
- elden ring mohg lord of blood cheese
- lord of blood elden ring cheese
- elden ring mohg lord of blood location